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ThingLink

ThingLink: Turning static content into a living learning experience

"Add magic to your classroom with one image"
ThingLink is an innovative tool that adds
clickable information layers to photos, videos, and 360° VR . Teachers can easily insert historical context into historical photos, step-by-step explanations into science experiment videos, and more.

Core Features

Multimedia tagging : attach text, audio, links, and quizzes directly to images/videos
Virtual Field Trip : Automatically Convert Panoramic Photos Taken with Smartphones without a 360° Camera
AI Scenario Builder : Automatically design interactive learning paths by simply entering a topic
Enhanced accessibility : Voice-to-text conversion in 60 languages and text reader for the visually impaired

Case studies on educational applications

History Lesson : Imjin War Map with Key Battle Scenes and Interviews
Literature Time : Students explore the novel's setting by recreating it in 3D metaverse
Science Experiment : Added theory explanation pop-up for each step in the video → Increased concentration by 40%

Special Features

5-Minute Master : Create Expert-Level Content Even Beginners Can Do It With Just Drag and Drop
Full LMS integration : Instantly use Google Classroom, MS Teams
Data Tracking : Provides analysis of student content exploration paths and time spent
"An educational revolution that changes the flat explanations of textbooks into four-dimensional experiences"
ThingLink is not just a technology tool, it is
a paradigm shift in education . As of 2025, the platform has been chosen by 8 million educators worldwide and is now an essential part of their classrooms.
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The Amazing Evolution of ThingLink: Innovative Technologies That Are Changing the Education Field
What will you learn by reading this article? By reading this article, you will learn how ThingLink is changing the paradigm of the education field and the educational innovation that the latest 3D capture technology and AI integration will bring . You can vividly experience the amazing changes that are happening in the actual education field and the future of education technology that will come. Summary of Key Content ✅ Success stories from real educational settings - Innovative projects that give students a voice 📊 Where Business Meets Education - Mitsubishi Electric's Engineer Training Program 🔍 Latest technology updates - 3D capture, multilingual translation, VR/AR integration 💡 The Future of Education - Digital Twins and Immersive Learning Environments 🎯 Practical Use Cases - Specific methods that teachers can apply immediately 1. Portfolio revolution that captures the real voices of students What happened at the Tallahassee Future Leaders Academy in Florida was truly amazing. The projects that teacher Elm Michelle created with her students were more than just resumes or portfolios; they were real records of learning . Students recorded their experiences each day on video as they worked on their summer jobs. The videos were compiled into an interactive map, with students’ vivid voices beginning with phrases like, “Today was a great day because…” Clicking on each student’s hotspot will reveal their unique story. It includes interviews from their workplace, difficult moments, and fulfilling experiences. One student shared his experience honestly, saying, “Being a barista is a lot more complicated than people think. It’s not just about pressing a button and making a latte.” All the educators who saw this project were impressed. It created a space where students could honestly express their feelings and thoughts . We realized that we needed to listen more to the voices of our students. 2. Why companies jump into education The case of Mitsubishi Electric UK was really impressive. This company is not only a car maker, but also a heating, electricity and sustainable energy system company. But there was a reason why they went into education. It was because of the serious problem of the global shortage of engineers . Previously, engineers had to come to the training center to receive training, which took a lot of time and money. So the method they chose was to create immersive educational content . They created interactive educational materials that could be viewed on VR headsets or regular devices. The results were amazing. The cost of education was greatly reduced, and the educational effect was actually increased. More importantly, they fulfilled their social responsibility . They contributed to the training of future engineers by providing the educational materials they created to universities and schools for free. One participant said, “I thought it would be boring at first, but it wasn’t at all. It was really fun and informative.” 3. A miracle created by 11 schools together Leo Academy Trust in the UK was a consortium of 11 different schools. Led by a leader named Cheryl, the project was not simply about introducing technology. The most important thing was the dignity of the students . We made sure that every student had their own device and had access to the accessibility tools they needed. We strictly adhered to the principle of pedagogy first, technology second. The results were astonishing. They outperformed the national average . In particular, disadvantaged students outperformed other students. “Teachers aren’t wasting time preparing lessons,” Cheryl said . “They’re using tools like AI and ThingLink to focus on what really matters: taking care of their students.” 4. Capture the 3D world with your smartphone
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Creative Education at Crosthwaite Primary School with Canva and Thinglink
• Students use Canva and Thinglink to conduct a virtual field trip project to the Lake District • Students explore a variety of topics including local tourism, food, and wildlife through interviews, field visits, and research • Strengthen collaboration, communication, and digital capabilities through the creation of a digital portfolio • Improve your content creation and presentation skills by ethically using AI tools Innovative approach to education Crosthwaite Elementary School has been implementing innovative education that actively utilizes digital technology under the leadership of Principal Matt for 13 years. In particular, Mr. Pete is leading digital education, and all grades from 1st to 6th grade are creating digital portfolios. Project-based learning in practice Students were divided into teams based on their interests in the Lake District area. Each team chose a topic ranging from local tourism, Michelin restaurants, the endangered bird Kewpie, to climate. It started with internet research, but gradually evolved into interviews and visits with experts in the field. Integrated use of digital tools We used Canva and Thinglink as our main tools to create virtual field trip content. We learned and utilized various functions such as image creation using AI functions, whiteboard collaboration, and video production. In particular, students voluntarily collaborated through Google Meet and carried out the project even on weekends. Challenges to the future of education Principal Matt emphasizes that the current education system must change to fit the digital age. He says that teaching AI ethically is as important as English and math. He believes that growing into a confident and independent learner is more important than test scores. Direction of sustainable development Crosthwaite Primary School shares students’ projects through LinkedIn and plans to expand collaboration with schools in other countries. They are pursuing continuous innovation, such as introducing micro-credentials to their digital portfolio. This successful example of digital education in primary schools shows that it can be applied to secondary education as well.
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Beyond Four Walls: The Future of Innovative Shared Immersive Learning Spaces
Key highlights: • A new paradigm of immersive learning introduced by Ula, founder of ThingLink • Implementation of various forms of immersive learning spaces beyond existing VR headsets • Igloo Vision’s innovative immersive classroom solutions and educational applications • Possibility of student-centered creative content production combined with AI technology • Possibility of expansion to libraries, community centers, etc. A new definition of immersive learning ThingLink founder Ula has redefined immersive learning as a comprehensive concept that goes beyond a simple VR headset experience. The key is to combine physical environments with digital information to provide a multi-sensory and interactive learning experience. In particular, it is emphasized that it can be implemented in various forms, from personal devices to large-scale projections. Innovative solutions from Igloo Vision Theo, Education Business Development Manager at Igloo Vision, introduced immersive space solutions used in schools and businesses. Group learning environments can be created through three or four-sided projection walls, and practical learning experiences such as job training or field training can be provided. In the case of Wigan & Leigh College, a safe and effective practice environment was created through a cooking lab simulation. Student-centered creative use With the introduction of AI technology, students can create their own immersive content. For example, they can create a virtual field report by taking 360-degree photos after a field trip, or plan an immersive exhibition about their favorite artist. This encourages active participation and creativity from students. Future outlook The potential for use in public spaces such as libraries and community centers has been suggested, and it is expected that more people will be able to access these experiences through mobile immersive space solutions. The collaboration between ThingLink and Igloo Vision will be a good example of the future of education.
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